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Regarding the Siver fencers for 2 — yes, I doubt their usefulness now (although an oathless Knight, who gets knocked back by anything, is even less appealing). But the fencers for 3 are, imho, just gorgeous — by turn 3 you almost always have something on the board, and they allow for very profitable trades. I tried playing with the banner at first; I didn't really like it, though it's probably a matter of taste. Plus, with it, you need to orient the deck more toward board spam than mine is, maybe adding more Knights. I didn't take a liking to the rushers, probably because of a HoMM habit where creatures with charge follow the principle "in any confusing situation, go straight for the face"). I might try the blitz lancer, but as for the wolf — it usually comes out when you can already evolve, and in that situation, something like "floral flori!", which has 4 attack under evolution and calls its bros, looks more interesting.