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I'm playing on 3.2. In any case, the bug with embarking and disembarking doesn't occur. And why are you so defensive about Radical? Did he give you his Walkthrough?
:) In what sense? Why was I then "out of the game" over Paris? The truth is more important. Because I'm playing on 3.0 and can't patch it, although I've already tried downloading everything I could find, and AmberSoler and VDV can vouch for that. And I'm not the only one. If you ban playing on 3.0, you'll lose players in Tournaments; it's easier to ban the Sea Serpent Helm. :)Dmitry_A_S;96937
The whole point is that if anyone thought (like I did) that using navigation bonuses on land is prohibited in any form, then they are also right. Amber's explanation doesn't imply that the list of prohibitions is exhaustive. First of all, the General rule applies - using navigation bonuses on land is prohibited.
I'm tired of explaining this to you too. I have the Sea Serpent Helm, I got in, sailed across, and I have plenty of moves left - on what basis can I not get out of the boat because of this prohibition (I have the helm)? And if I get out, then the bonus will automatically activate. How can I not violate this prohibition? In other words, you want the Sea Serpent Helm to work on version 3.0 ONLY when embarking in the boat, and you shouldn't be able to disembark on land on that turn? That's not funny. Then let's do the same on version 3.2 to make everyone equal, and we'll play with broken heroes. :)