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Balanced Units - A minimal balance mod for units

#8
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Increasing the range of the armor-piercing attack is definitely a good idea, but there's no point in nerfing the archers; they're already a fragile unit.
The enhanced arrow ability should definitely not be reduced. There's also no need to nerf the flame strike, or the burning aura – they're not particularly strong abilities anyway. In point 12, it would be more logical to buff the demoness.
Vampire princes are already not very popular due to their large stat spread, unreliable attack, and rarely triggered ability. Reducing the duration of invisibility? And what would that achieve?
And why nerf the werewolf? Is it really such an overpowered and frequently encountered unit?
I have no questions about the remaining changes.