I decided to play using a stack of upgraded imps. It was something else—the weakest unit, they just die and deal no damage. I found and took two ifrit recruitment structures in the first week. At the start of the 2nd, I have 13 ifrits. I take consuls on day 1. I see 2 more. By 125, I have 6 angels. At the start of the 3rd, I have DD and resurrect scrolls. I'm actively building up the guild. On 135, I start demoning. I roam the treasure zone but find nothing useful. On 212, I take over the swamp. And then the frantic jumping around the map begins. The opponent starts taking over castles. I'm nervous; the demoning is only just beginning, the opponent has higher stats and upgraded wyverns. But after taking 2 castles, the opponent didn't come for me. Strangely enough. I was very worried that he might "accidentally" jump onto my weaklings and under 100 horned ones. Next, I try to study the map to find some magic ban, because although my power is greater, his stats are higher and he clearly wants to fight me with magic, while my only combat spell is Armageddon for 700 damage. In the end, on 223, the opponent says it's either a draw or he surrenders. We have a battle where I win without any trouble. 250 horned ones inspired optimism.
A very long game, played in 3 sessions.
Thanks for the game.
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