Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The opponent paid around 6000 for the castle, and I was happy to play Dungeon again. The offensive stacks still aren't great: 12 Vivs and 17 Cats, but the upgraded Miner didn't disappoint, and a double Grand Order from Nix and upgraded Guido went down easily, but the timer remained where it was. Then, I ate the center and crushed the opponent's troops on the log, taking a decent amount of damage from the explosion, so I got a little nervous. The opponent was unlucky with the Grand Order and the terrain again: upgraded Devils and Titans, both need to be attacked. Thanks for the game!
P.S.: I've played a lot of blitz games lately. The positives: 1. Time-saving 2. A light thrill and excitement at the same time.
The negatives: 1. You can't enjoy the game, getting pleasure from well-played moves. 2. The layout plays a very big role: the compactness of the spawn and the proximity of objects on it, the presence of a powerful offensive stack, etc. In conditions of a short timer, this destroys any balance, so the random generator decides everything.