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BLITZ TOURNAMENT

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AmberSoler;96867

Thank you for asking questions that are much better discussed BEFORE the tournament ends than AFTER it...
I will try to explain the movement mechanics in this case. Losing the last unit, in my opinion, is a bug, because it does not matter which exact unit was in your army: after your hero loses the last unit, on the next day he has movement points as if the fastest unit had been in his army... This gives an advantage, but only if there is a move on the next day and if the hero had a unit with speed lower than 11.
Here you go, Dmitry AS, one more unnecessary proof that discussions about the legitimacy of using various tricks not explicitly banned by the rules should take place AFTER the tournament, not while it is being held. Now everyone will trade away the Dragon and leave the hero without a unit :)
AmberSoler;96867

In the other cases, objectively, this player will not gain any (cheating) advantages... I hope I am not explaining it too complicatedly... :) So I ask you to proceed from the following theory:
If you do NOT gain any objective advantages over other players, then all your techniques that are not described in the manual cannot be classified as bugs until every aspect of that bug has been clearly fixed in the rules.
And I would allow that hero to run on the next day too. Why make life harder for yourselves? What additional advantages? If everyone in offline tournaments knows about this trick, then if you want to use it, use it; if you do not, do not. Otherwise it turns out that you may sell everything down to the last unit, but you may not move without a unit. In other words, you may sell it, but then what, disband the hero or what are you supposed to do with him? Then the very fact of selling should already be considered a bug, because according to your calculations it gives an advantage. Because if you have only one Dragon, while someone else has a Dragon and somebody else, then he can sell normally, while you sell and are left without a unit. You do not consider that situation a bug, but you consider movement without a unit a bug. And I suggest considering both of them simply a feature, and let everyone do whatever they want with it. Damn it, in tournaments I will use everything that is NOT EXPLICITLY forbidden in the tournament rules. And good luck finding fault with me. I do not mean your blitzes specifically, but future tournaments that will be held on the forum, even not by you. I am tired of memorizing what is allowed and what is not, and of puzzling over every tournament too: is this allowed here or not? I cannot remember everything; I am stupid. So I read the rules before each tournament and see what is forbidden here. If the organizer messed up, the players are not to blame. And the RULES cannot be changed during the tournament; this has already driven not only me but also you crazy (this is to Amber: remember how at Best of Best you got hit with a rule change during the tournament?? ) :)
AmberSoler;96867

Therefore, you may freely exchange the last unit for gold and be left without any units at all; you do not gain any logistics advantages...
Thanks, now everyone will do exactly that :) Although I already did it before this and did not ask anything, because I considered it a feature. THINGS LIKE THIS NEED TO BE DISCUSSED AFTER THE TOURNAMENT!
AmberSoler;96867

But if you decided to use this hero at the start of the second day, then that would be a logical violation...
And what if I decide to use him on the 3rd, or 4th, or 5th, or .... ??? Or what was I supposed to do afterwards with this hero who was left without a unit? Do you see how allowing something halfway drags along further questions, disputes, and in the end will complicate checking, if anyone even checks in that much detail at all. You have to take the position of either a strict ban, so as not to pull the whole thread, or allow as much as possible. Life will be simpler; is that really not clear?
AmberSoler;96867

You are right in essence, you just do not take the realities of Blitz into account.
No, Dmitry AS is not right in essence. And this concerns any tournaments, even official ones, even more than blitzes. To Amber: Remember how the rules were changed on you during Best of Best, and tell everyone here what it cost you: either replay a heap of real time or lose out in the result. You chose the second because you had no time, or because it was too much of a pain to redo a pile of multi-hour turns from scratch!! And what Dmitry suggests is this: someone digs up something resembling a bug, something not forbidden but giving an advantage, the tournament is already in the middle, half a month has passed. Someone else accidentally used that same trick and did not notice it, and keeps playing on. Then the first player informs the organizer about it. While they discuss it, while they issue a new rule, then it is like, dudes, roll your turns back, we will extend the tournament for another month, okay, then they will dig up something else, and then it loops forever. I am against that madhouse. It should be done like this, and we should gradually arrive at normal rules:
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There are rules before the tournament. We play by them. Then there is a report, it comes out who used what, it is discussed whether it is a bug or not. A vote. Then the rules are corrected for the next tournament!!!
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Do not make life harder for yourselves or for the players!!!
AmberSoler;96867

P.s. Naturally, as the author of all the maps, I bear responsibility for their gameplay,
To hell with responsibility; the tournament was fine! :)
AmberSoler;96867

... and therefore I want to assure you that I know all the techniques and tricks used when playing through these maps... However, there was no opportunity to correct the rules in detail beforehand... Otherwise we would have lost a great deal of time, because it would have been tied to long preparation times for each map...
But in a real official tournament designed for a month on a large map, we may not even have a chance to finish it within a year if we adopt the rule clause that Dmitry AS proposes in the form he proposes it. As he has it, it turns out/implies that about every glitch/trick/bug/questionable feature encountered, a player must report to the organizer during the tournament, which may lead to rule changes during the tournament, when many have already played many turns and may already have contradicted the newly changed rules on the very first turns. WHY THE HELL IS EVERYONE SILENT?? IF THEY ADOPT THIS CLAUSE THAT DMITRY PROPOSES, THEN ALL OF YOU will be getting screwed during tournaments!!!!!!!! And he himself too :)
AmberSoler;96867

Although I do adhere to the position outlined by Dmitry, nevertheless I consider IronAxe's argument quite well founded and the most convenient from the point of view of the specifics of running tournaments such as Blitz.
Not quite. This is also convenient from the point of view of running normal official tournaments. Even more convenient than blitzes; I explained above why.
AmberSoler;96867

Therefore, I propose that any undocumented game technique not directly stipulated in the rules and giving a player an advantage be considered the property of the player who first used it. Later, this technique (if it gives an advantage) must be explained to the other tournament participants. Subsequently, the permissibility of further use of the indicated technique within any current tournament remains at the discretion of its organizers.
AGREED. Only maybe not at the discretion of the organizers, but perhaps still by vote, taking into account a quorum of voters?????

Added after 24 minutes
Dmitry_A_S;96871

to IronAxe, AmberSoler. Suppose I had gathered 146000 gold; what would you order me to do under your version of events (there is clearly a different interpretation of the rules).
Lose to Radik!! :) Nobody would be to blame for the fact that you interpreted the rules incorrectly, while another player interpreted them correctly!! If something about the interpretation of this rule clause was unclear to you, you should have asked clarifying questions IN TIME!! For example, I also interpreted this moment in the rules correctly, while Kamikaze did not :) It is another matter that it did me no good, because I did not figure out how to do everything optimally there :) But that is my own fault too :)
Dmitry_A_S;96871

The phrase about the player's property was especially interesting.
I think many people should speak out about introducing or not introducing the rule I proposed before any constructive decision is made.
What is so interesting about it??? In this case AmberSoler said EVERYTHING CORRECTLY about the player's intellectual property! The player plays based on the announced rules. Thanks to his persistence, patience, ability to think logically and observe, he finds a bug! Even if it is an obvious one, but not forbidden by the rules. It is his property. And in this tournament it may bring him victory!! And in your opinion that is wrong??!! It is another matter that after this tournament he must make his property public property of the forum by reporting on HIS playthrough. Thus the bug/glitch/trick/tactical technique becomes the property of our republic/forum, and then everyone should decide the future fate of this trick by democratic vote. Allow it for further use in tournaments or not. The organizers will only have to promptly reflect this in the rules.
Dmitry_A_S;96871

Here is a small addition to my proposal:
If the tournament host discovers the aforementioned points, additions are made to the tournament rules. The tournament duration may be extended under such circumstances (if little time remains before the end of the tournament and the results must be corrected due to the introduction of a new rule).
Dmitry AS :) Stop making life harder, or else :smile19: Cut out :smile19: I AM CATEGORICALLY AGAINST INTRODUCING THIS RULE CLAUSE, AS WELL AS THE ADDITION TO IT, IN THE FORM PROPOSED BY DMITRY AS!!! Everything you proposed, I agree with in principle, but all of this should be done not during the tournament but AFTER IT!! I have given enough explanations of why it should be done that way.
Dmitry_A_S;96871

Quote:
Equipped Boots and Gloves increase the base movement reserve M (for calculation purposes) by one and a half times the size of their bonus, i.e. Boots by 600 mp and Gloves by 300 mp, thereby substantially lowering coefficient K. If the hero somehow failed to remove them when boarding a boat, then the increase in M ultimately leads to a loss of 37% of sea movement. The reverse is also true: if they are equipped before disembarking, this increase gives us 58% free movement out of thin air! That is where the bug is hiding.
And I was racking my brain over why in one variant of the playthrough Sylvia had half her movement left, while in another she did not even make it, although I seemed to be doing everything the same way.
Quote:
An Oasis and a Watering Hole increase the current mp reserve. However, if after that you never open the hero window and simply board a boat, then we observe a calculation distortion, which consists of the bonus being added both to M(current) and to M, which in the end, after boarding the boat, reduces the number of sea movement points. If you open the hero window, everything falls into place: the current movement reserve remains unchanged, while the base returns to its original (not inflated) value.
Agreed. Especially since this distortion does not always occur. Therefore, when it did occur, I took off the hat, put it in the backpack, and put it back on the reckless head. Naturally, the hero window was opened in the process.
Guys, look how much has been written; even Dmitry AS is already racking his brain :) And what will happen to our heads??!! Put on helmets!! All this writing can be replaced with one clause: IT IS ALLOWED TO USE SEA MOVEMENT BONUSES ON LAND, AND LAND MOVEMENT BONUSES MAY ALSO BE USED AT SEA :D Short and clear. But how to use them and what to do for it, let everyone look for the necessary literature. Otherwise it turns out they are forcing everyone to read additional literature so that, God forbid, they do not accidentally use something :) And not everyone will want to do that if they will not get any real benefit from it in the playthrough. And if he accidentally uses it because he did not read something extra there, the player will simply tell the organizers to go to hell and say that he was not obliged to read it, that he reads only the rules announced for this tournament and considers that quite sufficient.
Dmitry_A_S;96871
Equipped Boots and Gloves increase the base movement reserve M (for calculation purposes) by one and a half times the size of their bonus, i.e. Boots by 600 mp and Gloves by 300 mp, thereby substantially lowering coefficient K. If the hero somehow failed to remove them when boarding a boat, then the increase in M ultimately leads to a loss of 37% of sea movement. The reverse is also true: if they are equipped before disembarking, this increase gives us 58% free movement out of thin air! That is where the bug is hiding.
And I was racking my brain over why in one variant of the playthrough Sylvia had half her movement left, while in another she did not even make it, although I seemed to be doing everything the same way.
Quote:
An Oasis and a Watering Hole increase the current mp reserve. However, if after that you never open the hero window and simply board a boat, then we observe a calculation distortion, which consists of the bonus being added both to M(current) and to M, which in the end, after boarding the boat, reduces the number of sea movement points. If you open the hero window, everything falls into place: the current movement reserve remains unchanged, while the base returns to its original (not inflated) value.
Agreed. Especially since this distortion does not always occur. Therefore, when it did occur, I took off the hat, put it in the backpack, and put it back on the reckless head. Naturally, the hero window was opened in the process.
Took off the hat, boarded the boat, put on the hat, got off the boat :) Yes, and you also need to take off and put on Boots and Gloves at the right time, then make sure you do not enter the hero window, otherwise you will have to move all your junk into the backpack, and then (who the hell knows when) put everything from the backpack back on yourself. And God forbid you violate something in these sequences: you may accidentally use a bug whose study is comparable to five years of university education :D In the end you will get hit with a frying pan from the organizers. Why are all the nuances of bugs described? So that everyone knows how they can be used, so that everyone is on equal terms. But then why forbid it afterwards? So that every person playing a tournament constantly racks his brain over how not to use it accidentally. And many people, especially newcomers, may play and not think about it at all, and accidentally use this bug. Is it not easier to allow it and not break your own head or anyone else's??? :p
What does the rule clause mean for a newcomer: it is forbidden to use sea movement bonuses on land??? He will play on 3.0, since that is allowed; he will put on the hat, board the boat, sail, disembark, summon the boat again, board/disembark again, and so on. He will inevitably use it. And when checked he will say that he knows nothing about any bonuses at all, but he is sure he did not violate anything, because he did nothing forbidden :) And all of you will again shout and think up new rules :)