Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Given that this tournament falls into the category of training tournaments, I am deliberately incorporating a lot of different techniques into the maps that affect gameplay to varying degrees...
Thank you for asking questions that are best discussed BEFORE the end of the tournament, rather than AFTER...
Yaroogle
If a hero's army has one green dragon and the hero exchanges it with the Seer for money, does the hero remain without an army? Is this allowed???
I will try to explain the movement mechanics in this case. Losing the last unit is, in my opinion, a bug because it doesn't matter which specific unit was in your army: after your hero loses their last unit, on the next day they have move points as if they had the fastest unit in their army... This gives an advantage, but only if there is a turn on the next day and if the hero had a unit with speed lower than 11.
In all other cases, objectively, this player will not gain any (cheating) advantages... I hope I'm not explaining things too complicatedly... :) So, please proceed based on the following theory:
If you do NOT receive any objective advantages over other players, then all your techniques that are not described in the manual cannot be classified as bugs until all aspects of this bug are clearly defined in the rules.
Therefore, you can freely exchange your last unit for gold and end up with no units at all - you won't get any logistical advantages... However, if you decide to use this hero at the beginning of the second day, then this would be a logical violation... Nevertheless, you should expect a detailed description of the battle with Arham... :) Well, we'll see... :)
Radik;96858
The rules prohibit using bugs, but then specify what these bugs are, i.e., what they consist of (otherwise it turns out that in one case you used a bug, and in another, a feature). And if something new is discovered, previously unknown and giving a huge advantage, please ban it by making changes to the rules.
You are right in principle, but you don't take into account the realities of Blitz.
As the game progresses, many nuances appear (due to the high degree of experimentation in the tournament and the applied techniques) that cannot be taken into account in advance. All of this will be analyzed and reflected in the rules of future tournaments.
P.s. Of course, as the author of all the maps, I am responsible for their gameplay, and therefore, I want to assure you that I know all the techniques and tricks used when playing these maps... However, it was not possible to make detailed adjustments to the rules in advance... Otherwise, we would have lost a lot of time, which would have been associated with long preparation times for each map...
I hope that all players will understand this point because we are dealing with real and quite objective difficulties related to holding the current Blitz tournament...
So, all arguments like "if you can't take into account all possible complexities, then don't create tournament maps" should be attributed to some lack of experience among the players who express such arguments. My answer is one: create a map, play it yourself better than anyone else, and then be able to answer all the questions that they ask you about its playthrough :D... And then we'll see... :)
IronAxe;96847
Let's say - if the rules do not prohibit it, then it is allowed. And the participant who found an advantage quietly plays through the tournament, but after the tournament, he honestly announces the trick that he discovered and applied because it was not prohibited. After that, everyone decides what to do with this trick in the future, and the organizers quickly change the rules depending on the decision made by everyone. Or has democracy been canceled? :)
Although I adhere to the position outlined by Dmitry, nevertheless, I believe IronAxe's argument is quite reasonable and most convenient from the point of view of the specifics of holding tournaments like Blitz.
Therefore, any undocumented game technique that is not directly stated in the rules and provides the player with an advantage, I propose to consider as belonging to the player who first used it. In the future, this technique (if it provides an advantage) should be explained to the other participants in the tournament. Subsequently, the permissibility of further application of the specified technique within any current tournament remains at the discretion of its organizers.
To all:
Given that such a gameplay element as the Admiral's Hat has captured the interest of many players, I am posting for general review an article that I wanted to include in the next issue of "Physics"... But due to objective necessity, I think it is possible to make clarifications on the discussed moment right now:
http://homm3world.narod.ru/distr/Navigation.rar
This is not the final version of the document; some corrections are expected, but please feel free to express your observations and comments after reading the text...
As always, IMHO...
Sincerely,
AmberSoler