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However, when creating tournaments, rules are also established. And I believe that defeated (killed) heroes should not be used again!!!
And even this isn't that critical. It just means that, with this restriction, completing some scenarios might become more difficult due to the unpredictable actions of a powerful AI opponent with artifacts, which should, in theory, make the game more interesting. Here's an idea for mapmakers: create a map with an aggressive AI opponent with artifacts and an army that is almost impossible to defeat. The player will have to solve two main tasks: fulfill the victory condition (but not by defeating everyone) and escape from the arrogant AI opponent.