Is it risky to create maps with sizes of 256x256 and 320x320? Is it risky because these maps cannot be completed?
Many 320x320 maps cause the game to crash when launched. I don't know about 256x256, but they work, albeit with some lag. Also, the map editor often crashes when you try to open such maps. :(
Added after 2 hours 18 minutes
What should I do? When I adjust the lighting in GroundAmbientLights, the lighting on the map automatically changes. How can I "turn it off" and make it "turn on" only with a script?