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I would replace the Adventurers with Agents, for a faster pace.
Agents are certainly great, they provide a good tempo, and I myself played with them until recently, but I liked the Adventurers because they offer an additional opportunity to start applying pressure against aggro, and they also work well against control (in the early game or with camouflage).
The Mage counters them easily; a skilled Warlock will destroy them through invisibility with any AoE combo.
I agree about the Mage, but the Warlock doesn't always have that combo available, plus there's always Leeroy, so I have a good win rate against Warlocks, although maybe I just encountered weaker players.
But overall, out of all the other mediocre decks, this is currently the most interesting and skill-dependent (and risky) deck for ranked play.
I'll probably agree. Although I haven't played Reno decks in the new meta yet (I'm saving up for Kazakus). Priest has become boring, Jade Golems didn't work out, I never liked Pirates, and Shaman is more interesting, although it's not my style either. Control Warrior also worked well for a while.