1) 100/0 - Hunters are good for clearing the map, but they won't make much of a difference against a living enemy;
2) 100/0 - A significantly higher initiative is still preferable to slightly higher maximum damage, especially with such a wide range;
3) 100/0 - The second strike more than compensates for all the advantages of captains;
4) 100/0 - See the point above regarding ignoring defense and negligible additional damage;
5) 100/0 - Higher damage and regeneration are preferable to a tiny hit from poison and a slightly higher initiative;
6) 100/0 - See point 1;
7) 50/50 - It depends on the situation here. If the opponent isn't particularly strong in magic, then red is better; otherwise, black is better.