Haven is inherently oriented against Necropolis. Therefore, it has both a sacred spell (and a general sacred spell) and protection against Necropolis. And some units already have it built-in (i.e., you don't need to cast it on them) - monks and knights, I think...
Haven is inherently oriented against Necropolis. Therefore, it has both a sacred spell (and a general sacred spell) and protection against Necropolis. And some units already have it built-in (i.e., you don't need to cast it on them) - monks and knights, I think...