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#2559
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Perhaps we could create ranged units for the Christians. They would wave their hands, and then unleash a demonic effect. More ideas: 1. Swap the Cabiri and Air Elementals. Air Elementals are too weak, while a strong ranged attacker at level 2 would be a good addition. 2. Storm Elementals - ranged attacker, + lightning (1 unit). They are not good as melee units, but at least they would be useful at the beginning. 3. Mist Elementals, + protection from arrows, + general evasion (1 unit). 4. Earth Elementals and Onyx Elementals, + stone skin (2 units). 5. Increase the damage of Dark Adepts, decrease the damage of Fire Adepts + chain shot (if they have immunity, this ability should be present). Added after 30 minutes Cabiri. After long experiments, the mages of the Silver Cities managed to create a hybrid of a human and a salamander. These creatures are capable of attacking their enemies with fireballs. Cabiri are weak in melee combat, but their constant barrage of fire makes them worthy opponents. Attack 3 Defense 1 Damage 1-3 Health 6 Speed 4 Initiative 8 Living creature, fire sign (although elementals do not learn fire magic), ranged attacker. Cabiri Veterans. Hardened in battles with the undead, these Cabiri can fight equally well in melee combat. Cabiri have developed lightning-fast reflexes in battles, which allows them to respond to enemy shots. Attack 4 Defense 2 Damage 1-3 Health 7 Speed 4 Initiative 9 Living creature, ranged attacker, retaliatory shot, no penalty in melee combat. You can give them a dagger in the second hand. Cabiri Warriors. After much effort, the mages created Cabiri with scorching fire. These Cabiri are trained in special schools, which makes them invincible ranged attackers. Attack 6 Defense 2 Damage 2-4 Health 6 Speed 5 Initiative 8 Living creature, ranged attacker, fire sign, armor piercing (like elves)

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