Strange mechanic. Let's say a character has 50 willpower. If they take 50 damage, they take 50 damage. If they take 51 damage, they take 1 damage? Or am I missing something?
They could have made this into a proper ability, like a damage barrier that costs skill points, but as it is, it's neither one thing nor the other.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт