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Okay, let's consider a specific example. Let's take Jebus Cross, as the most spectacular and popular template currently available. I heard somewhere that someone suggested creating a G-sized Jebus version. So, let's imagine we have a G-sized Jebus. What will be the most popular strategy for it? I think it will be the same as for a regular Jebus: several heroes spread out in different directions for scouting and resource gathering, while several heroes work in chains, clearing out various guards and objectives. Let's introduce a concept like "effective movement points." Effective movement points are those spent by a hero while simultaneously scouting the territory and clearing out guards, i.e., not performing unnecessary actions. Movement points spent running back and forth in chains and transporting troops are not effective. Movement points spent on scouting without clearing useful loot along the way are also not effective. So, how many effective movement points do we have with the usual strategy on Jebus? Not many. Now, let's consider a scenario with communication and summoning portals scattered everywhere. What will be the most popular strategy now? We spread out in all directions, and if we discover useful guarded loot in any direction, we immediately send troops there through the portal, and so on, i.e., expansion occurs simultaneously in all directions. How many effective movement points will we have in this case? More than in the first case. The more effective movement points, the faster we will obviously clear the map, reach the center, and meet the opponent.