However, for larger maps, especially G+, which are currently unplayable online due to excessively long matches, these objects would play a very useful role and speed up the gameplay, making these maps playable.
In most games, the strategy is built so that the main hero calmly levels up, while the attacking hero either attacks when there is nowhere else to level up (less often) or when the opponent is within the range of a day's travel (more often). Therefore, the game can be accelerated in two directions: either by placing leveling zones closer to each other, or by increasing the range of a day's travel.
Of the objects you mentioned, only the Pegasus stables influence this.