Skip to content

Balance in HotA.

User Avatar
#110
Auto-translated
However, for larger maps, especially G+, which are currently unplayable online due to excessively long matches, these objects would play a very useful role and speed up the gameplay, making these maps playable.
The duration of the game depends on only two factors: the timer and the average time to finish. And the average time to finish depends on two things: the average time to first contact with the opponent and the average time to an inevitable confrontation.

In most games, the strategy is built so that the main hero calmly levels up, while the attacking hero either attacks when there is nowhere else to level up (less often) or when the opponent is within the range of a day's travel (more often). Therefore, the game can be accelerated in two directions: either by placing leveling zones closer to each other, or by increasing the range of a day's travel.

Of the objects you mentioned, only the Pegasus stables influence this.