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Grayson Islands

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#79
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I'm doing it like this:
It was.
Ranged weapons (bows | crossbows)
V Chance to make 5 shots per turn (perception; -10 to accuracy) | Chance to deal triple damage to the enemy (perception).
VI Chance to deal critical damage is tripled.
It became.
Ranged weapons (bows | crossbows)
V Chance to make 4 shots per turn (perception; -20 to accuracy) | Chance to deal triple damage to the enemy (perception; -20 to accuracy).
VI Chance to deal critical damage is doubled.

It was.
Firearms (pistols | rifles)
IV Chance to deal critical damage is tripled (x4).
It became.
Firearms (pistols | rifles)
IV Chance to deal critical damage is doubled (x4).
I'm increasing the cost of combat magic by 50.

Added 5 minutes ago
Does the damage from combat magic increase?
No, it doesn't.
Well, in general, the comment is valid. High cost of the skill, immunity to sleep and mind control only in combat, not outside of combat...
So, I'll reduce the cost.
II In combat, the character cannot be stunned (x3).
Here, instead of "stunned," it should be "paralyzed."
And how does Mirror Image 2 combine with Mirror Image 1? If reflected, is there a 50% chance that it will affect the one who cast the spell? Or a 50% chance to reflect it on the one who directed the spell, 20% on someone else, and 30% that it won't be reflected?
The first one.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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