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Balance in HotA.

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#97
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Marcus Aurelius
Socola, I wasn't suggesting listening to those who don't play online. However, these days, watching streams would be enough for a reasonable assessment of the situation. Regarding the increase in imbalance, I'd like to hear the reasoning, if any.
The argument is that objects like, for example, a stable with wings, are an incredibly overpowered element. Give one to a player, and they'll easily control the game, resulting in a quick win. And in general, implementing the proposed ideas will only lead to a simplification of the game, which will diminish skill and make random item drops even more important. In my opinion, what's really needed today is a revamp of the game mechanics in some form (the Sod's version is quite acceptable) and a fix for Jeremy. Everything else is not as important.