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Grayson Islands

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#50
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What exactly is meant by the words "constantly consume"? Every turn? In that case, the cost is frankly too high.
Just like last time. You "activate" the ability, a certain amount of mana is deducted, and it is not restored until you deactivate the ability.
Do spells cost additional skill points with this perk?
Yes, you still need to spend skill points on new spells. But the amount depends on how powerful/complex the invented spell is.
If the damage is lower than Willpower, does it go through as usual or not at all?
As usual.
Does the effect also apply to percentage-based spell effects?
Here, it means that the strength of magic and magic resistance are multiplied by two.
Also, am I right in assuming that our characters start without equipment, since we are in cells?
You will have the opportunity to retrieve your equipment. I will write more details later.
By the way, the white dragon (as I understand it) is only available to the corresponding clan of Hysteria.
I need to add this.
Nebok, Perception is already heavily invested in by archers. They also have a skill that gives a bonus to accuracy. And you're giving them an additional skill for accuracy. Take a look:
An average non-archer is unlikely to have more than 20 Perception (10 evasion). An archer will have three times more accuracy, even without the perk. And with it, archers will have little reason to invest in Perception, as they will almost always hit.
I need to think about this.
Well, Revan, the drawbacks of the Drowbacks are not listed, unlike in the previous part. Or are they still there, Nebok?
No, they no longer obey orders, and other members of the order cannot simply read their minds.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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