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“Heroes of Might and Magic V: Tribes of the East”

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#416
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Alan;96122
Sabotage slows down any mechanical unit (golems, tents, catapults, ballistae, carts, castle towers) if the number of gremlins is greater than the target's hit points. The effect cannot be removed.
It's underwhelming... if this is instead of healing golems and other equipment, then I don't need such useless units...

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