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Sabotage slows down any mechanical unit (golems, tents, catapults, ballistae, carts, castle towers) if the number of gremlins is greater than the target's hit points. The effect cannot be removed.
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Sabotage slows down any mechanical unit (golems, tents, catapults, ballistae, carts, castle towers) if the number of gremlins is greater than the target's hit points. The effect cannot be removed.