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[Tournaments-HotA] Blitz Jebus Cross - 2

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#39
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A small clarification to the rules.

Practice of tournaments involving Jebus Cross has shown that from time to time, generations occur where there is a block on the road, but it can be bypassed by taking a large (several days) detour through rough terrain. De jure, according to HeroesWorld rules, this is not a block, but de facto it is a block, since losing several days in Jebus Cross is almost a guaranteed loss.

Therefore, clarifications are being made to the restart rule regarding blocks specifically for this tournament.

A block is considered a guard that:
- blocks both roads to the towns (the presence/absence of a road in ГО is not taken into account)
- cannot be killed without losing less than half of the army
- cannot be bypassed in less than a day's travel (1500 moves). Moves are counted "from road to road" along the shortest route. If there are killable guards along the way, they are considered to be defeated.