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“Heroes of Might and Magic V: Tribes of the East”

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Saruman;96073
Alan, game mechanics are certainly important, but design is also important. In Heroes 5, design is absent as a class.

What's with this habit of picking out one phrase and not reading the whole post? I said that I really like the design and there isn't a single failure. But even so, the game as a game is more important. Most people still play with the camera zoomed out, and the most important thing is that units on the map/battle can be distinguished. For me, for example, the djinn's hat is still visible and it doesn't bother me that it's held up by the ether of the torso (again, what are these stereotypes inspired by writers and directors without imagination; why should magical spirits have a head?).

Sabotage slows down any mechanical unit for one turn (golems, tent, catapult, ballista, cart, Castle towers), if the gremlins' health is greater than the target's health. The effect cannot be removed.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.

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