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Here, everything depends on the map. Building up on a map where the opponent has the opportunity to quickly develop their magic is suicidal. And attacking immediately is not always the best option. At the beginning of the game, you can take advantage of having centaur archers, either sending berserkers to attack weak units or saving them for difficult battles. As soon as possible, you need to build either harpies or nomads – with them, the game becomes much easier. If you have harpies, you can break through significant neutral units; nomads are good against powerful units. At the same time, you need to clearly decide on the hero's development. If the opponent is a mage, magic resistance is extremely necessary. Against warriors, the tactical branch is more suitable.