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The “Island for One” scenario.

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#12
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I have patch 1.5 installed.
I replayed the map on Warrior difficulty. This time, I focused on developing the green faction in the Magic Castle and used Ravenna to level up, gathering skeletons.
There are a lot of creatures in all the castles. It's a pity that even after capturing all the castles and mines, I only had 15,000 gold, which was clearly not enough to buy all the creatures in all the cities.
Fortunately, there were periodic weeks with bonuses for archers or swordsmen, and in the end, I gathered 3,500 archers. In my castles, I had 50-60 of the strongest creatures, 700-800 of the weakest, and the rest were accordingly. And I haven't bought all of them yet.
I sold resources, and even so, while I'm buying everything in one castle, the others are overflowing again. So, I roughly calculated how much I need to win and didn't wait until I had enough money for everything.
That's how it was. After this map and after the "Runaway" map, I really fell in love with the Necromancers. Now I will only play as them.

Added 3 minutes ago
What's good about patch 1.5 is the accumulation of creatures in neutral buildings. Just like in the fourth game. Before, in the fifth game, you could only buy them once a week, but now you can not visit the Bone Pits near the castle for a month, and then go and collect 80 skeletons at once. That's good. What's bad is that you can't summon troops from the castle or use Astral Gates if you have less than 75% of your turn remaining. And summoning troops costs not only mana but also turns.