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What are the most dangerous unit combinations in Dungeon?

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Alan;95302
In what situations? Why? In combination with which heroes? Against whom should they be used? Where is the justification? For now, there are just a couple of meaningless phrases here.
If the author doesn't correct their first post by replacing it with an expanded discussion that answers the question in the topic title, then the topic will be deleted. Examples must be from gameplay against another player; killing AI on easy difficulty is not welcome here.

P.S.
Then why is this topic needed Guide to playing as the League of Shadows??
It's not worth creating duplicates and topics whose titles make sense, but the content of the topic itself does NOT.
I answer: for beauty.... :D :D :smile04:
P.S.: if against the campaign, then either Warrior (for relaxation and to remember how to play), or "Hero" (much more often - 95%). Understand?
:smile25:

Added after 1 minute
Slonysh;95303
In my opinion, upgraded lizard riders are the "best addition to any dish," meaning they enhance melee-attack units. They bite! :cool:
The only problem is that you don't always manage to position them so well. They are so agile; they always go first – and run away from the main group...:o
I agree, especially with Furies and Minotaurs... And don't let them off their leashes – and they won't run away.... :smile52: ;)

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

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