Does this ND actually work to check the consistency of masks and sides, like city/mafia/neutral?
A role dies, and on the next night, they go to the murder scene and learn one of two types of information (by choice) about the killer, thus reducing the number of suspects. It's like a check, but it works differently.
Added 20 minutes later
Any thoughts on balance, or suggestions? I have an idea to give the town's sharpshooter a one-time ultimate ability to ignore redirects and a similar action for the neutral.