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As everyone knows, the most useful town is the one without a Neutral Dungeon (ND).
I intentionally simplified the ND and special features because the game might become too complex otherwise.
Added 2 hours 19 minutes ago
I've added a list of masks, roles, and the order of actions.
I'll mention the following three points in advance:
- I wrote both sets separately, and the assignment of roles to masks was randomized.
- "Type" doesn't carry any semantic meaning; it's just a designation so that one of the roles can narrow down the circle of suspects for itself (similar to a check).
- Clues can refer to any part of the character description, including the name. Some names used in the descriptions are references to my games from the "Expedition" section, but a clue cannot refer to them; that is, any clue can be identified using Wikipedia and this thread.
I will provide a complete list of rules and clarifications closer to the start of the game. For now, if you have any suggestions regarding balance or any questions in general, feel free to ask.
P.S. The roles will be distributed as follows: I will leave 17 cards in the thread with secretly assigned roles (of course, determined randomly) - you choose one of them (you can do it in a private message or in the thread - it doesn't matter), and you will receive a login and password for your mask from me - the email will already contain information about your role and (if you are a member of the Mafia) about your teammates.