Skip to content

Expedition: general discussions.

User Avatar
#1165
Auto-translated
In general, the sketches of the planned system look like this:

Characteristics
In addition to boosting parameters, characteristic points may be required to pass various checks (for example, Agility for lockpicking, Strength for using heavy weapons, and so on)
At the start, 20 characteristic points are given for free distribution, maximum - 10.
Strength
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
+10% melee damage

Constitution
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
+10 health points
+1 energy point.

Agility
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
+1 accuracy
+1 evasion
+2% crit (melee, ranged)
+0.5 speed.

Intelligence
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
-4% spell cost
+1 magic power and accuracy.
+1 initiative.

Wisdom
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
+5% to experience gained;
+2% crit (melee, ranged, magic)
+1 magic resistance.

Charisma
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
+1 to persuasion
+1 to reputation
-0.025 purchase cost


Classes and Experience Points
Upon character creation, there are 300 experience points for free distribution within the chosen class.

Warrior
Features:
- Each point of Constitution increases health by 5.
- Ability to use any melee weapon without an accuracy penalty (standard max accuracy: 3).
- Ability to wear medium armor and plate.
Skills:
- Combat Mastery. +50% melee damage (100).
- Weapon Mastery. Doubled chance to deal critical damage with the selected weapon type; such critical hits can paralyze the enemy, pierce their armor and resistances, or cause bleeding (100).
- Dexterity. +1 to melee accuracy for each point of Agility (100).
- Parrying. An additional evasion roll (100).
- Archery. Ability to use bows and crossbows (100).
- Mastery (Two-handed weapons). 33% chance to deal double damage to the enemy, 33% chance to paralyze the enemy. Arc (damage to enemies in front and to the sides of the character), Execution (triple damage to a selected target) with a shared cooldown of three turns (200).
- Mastery (One-handed weapons). +0.5 evasion for each point of Agility. A counterattack occurs after a successful parry (100).
- Mastery (Polearms). Attack range +1, anyone passing within the character's attack range must make an evasion roll against an additional attack (100).
- Duelist. Accuracy and evasion in one-on-one combat are doubled (200).
- Combat Experience. Damage received is 15% lower (100)
- Martial Arts. The character can fight unarmed (1 point of Strength = 3 damage; 3 points of Agility = 1 attack; 1 point of Wisdom = 2% chance to disarm) (100).
- Training Results. +2 to speed, +2 to initiative, +2 to accuracy, +2 to evasion (100)
- Dual Wielding (300).

Knight
Features:
- Each point of Constitution increases health by 10.
- Ability to use any melee weapon without an accuracy penalty (standard max accuracy: 3).
- Ability to wear any armor.
Skills:
- Resilience. Elemental resistances +50% (100)
- Steel Will. Each point of Strength increases the chance to resist negative effects by 10% (100)
- Steadfastness. Damage received is 30% lower (150).
- Escort. The character intercepts ranged attacks directed through the tiles around them (100).
- Nimbleness. Paralysis of the attacker upon a successful block, chance equals Strength*10 (100).
- Endurance. +100 health points (200).
- Preparedness. Chance of being crit -15%, critical hits against the character deal only half of the additional damage (100).
- Concentration. Block chance is doubled (150)
- Second Wind. If the character's health drops below zero, they can continue fighting after one turn, restoring 25% of their maximum health. Once per battle (100).
- Unstoppability. Immunity to movement-slowing effects (100).

Assassin
Features:
- Each point of Agility increases the evasion parameter by 1.
- Ability to use any one-handed melee weapon without an accuracy penalty.
- Each point of Intelligence increases the chance of dealing critical damage by 3%
Skills:
- Archery. Ability to use bows and crossbows. Critical attacks deal double the additional damage (120).
- Bloodletting. Bleeding on attack (melee and ranged) (100).
- Stealth. Each point of Agility adds 1.5 to stealth. Stealth attacks deal double damage (200).
- Vulnerable Point Knowledge. Critical attacks ignore enemy armor (100).


The Assassin is unfinished and, of course, other classes will be provided by the start of the game.
In other words, this time the game will be somewhat oriented toward character progression (just like skills, stats can be upgraded using experience points).

In addition to characteristics and classes, there will be unique features of races/regions/nations as well as non-class skills. And well, that's basically it. A simple little system.

Added after 40 minutes
Is it playable???

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария