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Sacred Haven of Debauchery

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Since I needed something to do while my slow-moving opponents took their turns, I started sketching out a game that would be similar to Mafia (players receive "roles," perform various actions at night, and then receive a sort of newspaper). But at some point, I got lazy and stopped working on it.
- Military Strength (MS) is used to invade enemy territory or defend one's own lands.
- Nuclear weapons eliminate a unit of land and MS in the specified country.
- A unit of economy can be used to impose sanctions. If a player's economy is below one unit, they cannot perform any actions and do not receive an increase in MS or WMD. It can also be used to transfer to another player.
- Intelligence is used to learn about a player's country.
- There is an option called "diplomacy," which can be used to offer a country an alliance (player names are not mentioned).
- Actions of different types can be performed simultaneously.
- Victory will be achieved only when two Factions remain in the game. Accordingly, one alliance cannot consist of more than two countries.

Russian Federation
Land: ⬛⬛⬛⬛⬛⬛⬛
MS: ⬛⬛⬛⬛⬛ +1 per turn
WMD: ⬛⬛⬛⬛⬛⬛ +0.0 per turn
Economy: ⬛⬛⬛ +0.5 per turn
Intelligence:
Special Feature: There is a 50% chance that an enemy invasion of the player's lands will fail.

United States of America
Land: ⬛⬛⬛⬛
MS: ⬛⬛⬛⬛⬛⬛ +2 per turn
WMD: ⬛⬛⬛⬛ +0.5 per turn
Economy: ⬛⬛⬛⬛⬛⬛ +1.5 per turn
Intelligence: ⬛⬛
Special Feature: Economic actions have twice the effect.

People's Republic of China
Land: ⬛⬛⬛⬛
MS: ⬛⬛⬛⬛⬛ +1 per turn
WMD: ⬛ +1 per turn
Economy: ⬛⬛⬛⬛⬛ +1 per turn
Intelligence: ⬛⬛
Special Feature: The increase in MS, WMD, and economy is twice as high during peacetime.

Japan
Land: ⬛⬛
MS: ⬛⬛ +1 per turn
WMD: +2 per turn
Economy: ⬛⬛⬛⬛ +1 per turn
Intelligence: ⬛⬛
Special Feature: It takes twice as much effort to capture or destroy a player's lands; MS is not spent during defense.

Canada
Land: ⬛⬛⬛⬛⬛
MS: ⬛⬛ +0.5 per turn
WMD: +0.0 per turn
Economy: ⬛⬛⬛⬛ +0.5 per turn
Intelligence:
Special Feature: Immunity from negative actions for the first two turns.

United Kingdom
Land:
MS: ⬛⬛⬛⬛ +0.5 per turn
WMD: ⬛⬛ +0.5 per turn
Economy: ⬛⬛⬛⬛ +0.5 per turn
Intelligence: ⬛⬛⬛⬛
Special Feature: The ability to offer an alliance to another country before the start of the first turn.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария