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Since I needed something to do while my slow-moving opponents took their turns, I started sketching out a game that would be similar to Mafia (players receive "roles," perform various actions at night, and then receive a sort of newspaper). But at some point, I got lazy and stopped working on it.
- Military Strength (MS) is used to invade enemy territory or defend one's own lands. - Nuclear weapons eliminate a unit of land and MS in the specified country. - A unit of economy can be used to impose sanctions. If a player's economy is below one unit, they cannot perform any actions and do not receive an increase in MS or WMD. It can also be used to transfer to another player. - Intelligence is used to learn about a player's country. - There is an option called "diplomacy," which can be used to offer a country an alliance (player names are not mentioned). - Actions of different types can be performed simultaneously. - Victory will be achieved only when two Factions remain in the game. Accordingly, one alliance cannot consist of more than two countries.
Russian Federation Land: ⬛⬛⬛⬛⬛⬛⬛ MS: ⬛⬛⬛⬛⬛ +1 per turn WMD: ⬛⬛⬛⬛⬛⬛ +0.0 per turn Economy: ⬛⬛⬛ +0.5 per turn Intelligence: ⬛ Special Feature: There is a 50% chance that an enemy invasion of the player's lands will fail.
United States of America Land: ⬛⬛⬛⬛ MS: ⬛⬛⬛⬛⬛⬛ +2 per turn WMD: ⬛⬛⬛⬛ +0.5 per turn Economy: ⬛⬛⬛⬛⬛⬛ +1.5 per turn Intelligence: ⬛⬛ Special Feature: Economic actions have twice the effect.
People's Republic of China Land: ⬛⬛⬛⬛ MS: ⬛⬛⬛⬛⬛ +1 per turn WMD: ⬛ +1 per turn Economy: ⬛⬛⬛⬛⬛ +1 per turn Intelligence: ⬛⬛ Special Feature: The increase in MS, WMD, and economy is twice as high during peacetime.
Japan Land: ⬛⬛ MS: ⬛⬛ +1 per turn WMD: +2 per turn Economy: ⬛⬛⬛⬛ +1 per turn Intelligence: ⬛⬛ Special Feature: It takes twice as much effort to capture or destroy a player's lands; MS is not spent during defense.
Canada Land: ⬛⬛⬛⬛⬛ MS: ⬛⬛ +0.5 per turn WMD: +0.0 per turn Economy: ⬛⬛⬛⬛ +0.5 per turn Intelligence: ⬛ Special Feature: Immunity from negative actions for the first two turns.
United Kingdom Land: ⬛ MS: ⬛⬛⬛⬛ +0.5 per turn WMD: ⬛⬛ +0.5 per turn Economy: ⬛⬛⬛⬛ +0.5 per turn Intelligence: ⬛⬛⬛⬛ Special Feature: The ability to offer an alliance to another country before the start of the first turn.