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Discussion about the game's artificial intelligence.

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#170
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Thorenlawar, here are a few options:

1) TE Mod. A mod that aims to rebalance Heroes 5 for fair and equal Multiplayer battles. All changes are described in a text file within the archive. The archive also includes a fully interactive skill wheel that takes all TE changes into account. This mod has been used in tournaments and has earned recognition from many players.

2) ClassicAI Mod. Changes the difficulty levels in the game. This mod is ideal for those who find it too easy to play on "Warrior" but too difficult on "Veteran," or who find "Veteran" easy but are not yet ready to try "Hero." The mod author has made it so that on "Warrior," the AI behaves more intelligently than before (now called "Apprentice"). He has done the same for "Veteran," which now has two levels: "Master" behaves more intelligently than before but does not use cheat codes; "Grand Master" behaves no less intelligently than "Master" but also doesn't shy away from cheating. On the last difficulty level, "Champion," stronger neutral creatures are generated.
Attention! There are two mods in the archive. Use ClassicAI-PerformanceXL on huge maps with a large number of players. In all other cases, use ClassicAI.

3) megaAI 1.2 (optimal for single-player maps and scenarios)

This mod enhances the artificial intelligence in Heroes 5. The main difference is that the AI now more often chooses skills that are useful for its race and skills that it is good at using (and most often, simply passive skills). So, you can now encounter Retribution with Elves and Knights, and Necromancers like to take Fire Warriors... Also, the AI now likes to visit the library, hires only its own heroes (if there is a choice in the tavern), and so on... At the same time, the mod does not affect the game's difficulty settings (similar to the Classic AI mod); it only improves the enemy heroes.
Starting with version 1.2, you can prevent enemy heroes from fleeing the battlefield. Also, from now on, there are two files in the archive - one for playing on large maps (starting with a size of 176x176), and the other for playing on smaller maps. Author: Alexoff (creation), Ogo (idea and initial testing).