A brisk start, two minimum cons near the roads, a bone dragon external dwelling, a portal in the dungeon and a town portal in the shrine. Everything seemed to be developing great; objects started falling, villages were being taken. At 125, Dragon Utopia is reached, dragons are upgraded, and I start playing with 2 heroes. In terms of army, towns, and artifacts, I led most of the parties, if the Thieves' Guild is to be believed, but the 6-minute turn timer punished me for playing in several directions. As soon as I started taking back towns from the opponent, real problems with planning and executing the turn began. Often I only managed to realize a third of my total potential, which, I must admit, I am terribly dissatisfied with. In the end, the timer completely wore me out; I left the entire army and secondary artifacts on a loser without a book and was crushed by the opponent. Armies were +/- equal, but stats and magic were dismal. The situation was saved by the opp's djinns, twice casting frenzy on ducks and archangels, which I managed to crash into and kill in 2 turns. Then the opp hangs out a couple of steps from the village where I had bought out artifacts and army. Because of the same old timer, I didn't manage to bring up the dragon to get first speed; I attack with my second main hoping for Armageddon, but the djinns throw on fire protection))) I wouldn't have had enough damage even if I had broken through the resists. I decide to throw an impl at the remaining angels, a resist triggers, curtain call)) Yes, it would have been possible to build back up with the first main hero... but the decision to surrender was made. Further play would not have brought pleasure; the timer punishes too harshly :) Thanks for the game.
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