Skip to content

MMH5.5 - Heroes of Might and Magic 5.5

User Avatar
#187
Auto-translated
airman1971
Question: Did you make any changes to the spells in the mod?

I loaded a map that "isn't for the mod," and there I need to break through huge stacks with dark magic (Cyclops). I thought, now I'll make them fight each other with a Berserker... but "the spell only works on friendly creatures"... wtf?
It seems to me that this is not correct, because that was the whole point:
enemies are behind a wall, you cast a spell on Rakshasa/Archangels/Dragons/Cyclops/Archdevils/Hydras/Erls, they start a massacre there, and you deal with the rest.
It seems to me that if you want to change it this way, you need another spell, "Frenzy" to replace the old one.
Of course, you can say that "Dominate" is good enough, but there are magical altars where you can't learn "Dominate," and here the damage was also increased, while the initiative decreased.

Added 3 minutes later
another thing, did you completely remove the super ability? Maybe you can bring it back, so that if a hero of a certain class levels up "along the true path."

Statistics

Welcome our newest member: artem

Users Online 4 users 1656 guests