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There were some remnants left. It was probably a mistake not to take [supplies] against the red dungeon, but I had a cleric, Mullich, a stable, and 2 conscripts. Though I saw that the only road led to the underground. By week 1, day 12 it was already too late — the road led to a monolith exit, so I ran to an adjacent zone, scouted a path through wasteland, by day 12x I took both conscripts 2+3, the cleric gets diplomacy, levels up, 2 beehives, on day 131 a corner treasure zone, through a 1-way gate to a neighboring crossroads, there was snow, another dead-end village, 2 utopias for [stat] parameters, then I spent a week going through that snow (along the way I entered the treasure zone, took a utopia with [КЗ]), around day 211 the opponent with 100+ liches recklessly ran out, killed Mullich with part of the army — but luckily, they were 20 MP short of the [ГГ]. After that, I also crafted the Cloak of the Undead King, still managed without roads and through the snow to gather 400 liches, but the opponent with 4 [ДД] and a cartographer (there was also early diplomacy) overruns the Necropolis player, and one diplomat against 2 Cloaks of the Undead King — pff.
The whole game was basically separate paths framed by 1-way gates, the only decent portal was the one the opponent rushed through. The week-long tempo loss was probably there, but on the other hand, the opponent didn't level diplomacy either, taking 3 skills after it %(). But still, playing as blue — that's a special kind of masochism.
Thanks for the game!