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Walkthroughs for custom maps.

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#379
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I'm planning to create a thread about pointless maps. If I have time, I'll continue playing and add to it. I'm writing only about my impressions, and the year the map was created doesn't matter to me; I'm abstracting from that.

Here's A Hegylakó. It's really about nothing. The map is basically collect all the resources (and there are a ton of them) and kill the enemy.
4 months of leisurely gameplay.

The second map, Reavers of the North, is slightly better; there's a battle with a Crimson Dragon. The rest is the same – pointless. You collect resources, easily kill all the enemies, but pay attention, there's a bonus! If you don't look in the editor, you're in for an "exciting journey" underground on a ship in a labyrinth. This is much harder than killing the Crimson Dragon.
In general, what I didn't like is that the powerful, pre-set heroes are locked away and waiting for their death. The same goes for the Green Dragon and the Crimson Dragon. Their fate is predetermined. There's no spark, no zest to it.
And yes, random events with 10 creatures are just ridiculous.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того