Skip to content

2016 Winter Tournament: "Frozen Heart"

#12
Auto-translated
Noom
Yes, that's true – if we're doing a single restart, let's stick to the classic 112. At least that way, we can scout the respawn points reasonably well in two days.

P.S. For future organizers, I recommend highlighting significant rule changes compared to the standard using italics or bold text. Otherwise, some might find out about these changes during the game, which wouldn't be ideal.


9. Joining neutral creatures is prohibited. As an exception, you can take joined creatures to sacrifice them in the abyss or sell them at the market, but not to use them in battle.

I think this point should be changed by removing the phrase starting with "as an exception...". Or, at least, describe what kind of exceptions there might be. Otherwise, you can "vacuum" areas for joinable creatures with the League and Barbarians as an "exception" and profit from them. If an army is joined by mistake, I think it should be disbanded immediately without any markets or abyss.

Regarding significant changes – I think I highlighted them with capital letters; we can also use bold text.

For me, the classic restart is 111. If anyone wants to extend it to 211, that's fine with me; we can do it. Anyone who has a strong opinion on this can post it in the thread, and the rest will, by default, accept the chosen option.

I don't think anything needs to be changed in the ban on joining. The point of the ban is to limit the free growth of the army due to the spawning of native creatures or the cowardice of neutrals. For the Dungeon and Orcs, sacrifice and trade are elements of playing the Castle, so go ahead, join creatures, and you'll be rewarded

Statistics

Welcome our newest member: artem

Users Online 2 users 1534 guests

Today's Visitors 0

No visitors yet today.