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Your strategy for playing as Necropolis.

#87
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I usually play as Lucretia when playing as the Necropolis. It's probably the easiest faction to start with. I play on a hero, patch 3.1, and immediately buy a second hero, any Necropolis hero except Orson, because he has useless zombies. I send the second hero to scout and explore the map.

In the first two days, I quickly build and upgrade skeletons to Bone Warriors, so with two heroes and buying about 70 of them, I have a decent force right away. I capture mines for ore and wood, clear out low-level neutral creatures. With the quick Bone Warriors, their initiative, and stunning attack, there are no problems, plus I have the "Raise Dead" spell. In the first two weeks, I only raise units that turn into skeletons.

It's desirable to quickly find about 10 sulfur to build a Dark Energy Amplifier. Then, as quickly as possible, I build structures to generate income and Vampires, upgrading them to higher tiers. Starting from the third week, I already have at least a stack of 13 higher-tier Vampires, and if the starting level of the city allows me to build Vampires on the last day of the first week, then I have 18. From this point on, I convert Bone Warriors into Archers, leaving a small stack of Bone Warriors to provide a shield against ranged attacks, and I easily and methodically clear the surrounding areas and capture mines. Now, I only raise Vampires. It's better if Dark Riders, Succubi, and Bone Throwers appear, as they raise into more cheap Vampires, which I upgrade to higher tiers in the Castle.

As soon as I have enough ore and sulfur, I build Liches and a Castle. Then, I build the Mage Guild, leaving the Necromancer's Hut for later. I don't even mention Dragons; they are useless creatures, and building them requires a huge amount of resources, especially wood and mercury.

The main striking force is Vampires, supported by artillery in the form of Liches and Archers, with Ghosts as support, and Zombies are useless meat.

In terms of skills, I immediately try to raise Necromancy to Expert, as well as Logistics, Darkness, and Mind Control. If the Mage Guild offers Dispel and Slow, that's even better. Then comes Defense and Attack.

If the map is very large and I happen to find Leadership early on, I take it and level up Diplomacy and Herald of Death. Then, I sacrifice the Defense slot, as it grows well for the Necropolis anyway. I can almost always find a Leadership Crown, a simple artifact, and later, considering Lucretia's specialization in Vampires, they will rush into the army in large numbers.

I don't like rushing to attack someone; instead, I prefer to wait for guests, raising hordes of undead near the Castle. In general, I play Necropolis defensively. By the time the stars are awarded, I need to gather as many Vampires as possible. As Lucretia levels up, they will be able to defeat almost all neutral creatures without losses, while the rest of the units are simply removed from the battlefield.

In battle, I usually cast mass Slow and mass Dispel right away, depending on who I'm fighting. If it's Elves, it's desirable to cast mass Dispel immediately. Then, depending on the situation, I use various debuffs like Berserk, etc. There's also a trick to cast Vampirism on Vampires, as they are often targeted as the most dangerous, so then Vampires will restore not 50% of the damage dealt, but over a hundred.