Auto-translated
I finished playing the map in 2.0.0, Necropolis, "hero" - 110 days. I liked the map. The action develops quickly and dynamically. Battles with the AI are interesting. There is a lot of room for different strategic and tactical options for developing both the hero and the castle. I was impressed by the map design - it is larger than it appears. All objects are clearly and thoughtfully placed. As a purely personal preference, I have some wishes. I would like to see a shop for exchanging resources located very close to the castle, and a dwelling of the 3rd level, also moved closer to the castle. I had to travel a long way to reach it, and then, after capturing it, it kept changing hands. The building is located right on the path, and the AI doesn't hesitate to capture it. Thank you for the quality work. I found the situation with artifacts when the AI hero is defeated to be somewhat unclear. Secondary artifacts drop, but no artifacts specific to that faction do.
P.S. The first time a meteor shower occurred in the game on "hero" difficulty, it was like a complete Hiroshima. I had to replay for a week. It would be good to show a little more leniency towards the players.