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#4269
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Grizvald
He didn't give the red gem to the Necromancer, so the auction ended with almost no profit. He chose both of his remaining heroes and Lorka joined, but Kostya didn't take him. It was surprisingly rare for me to have such a tempo-based game for the dungeon; thanks to the stables, I quickly scouted the respawn point, took a level 2 consultant – there were three troglodyte nests + a portal, and I also built an angel-producing castle on the first castle. On day 117, with doubled mana, I took a Shaktar (logistics/earth) and headed to the Goblin Outpost, but without oil. By this time, I had collected all the hives (36 buildings). The Goblin Outpost and the Castle were adjacent, I cleared the Goblin Outpost and headed to the center, where I reached the castle, taking a level 1 Utopian with a teapot nearby. Then, I rescued a couple of good heroes from the prisons and leveled up a level 0 Kreg on the Pandorians. As a result, I only found the key to the dungeon in the second part of the center, because it was separated by the Goblin Outpost of the swamp zone. I gathered three Utopians, assembled an army of archers, druids, and knights, and headed to the Necropolis respawn point. Kostya surrendered without a fight. Thanks for the game!

I got a respawn point near the General's 3rd Goblin Outpost (crystals + scorpions + monarchs), and I had to attack all three, while Dan only had to attack the monarchs. I scouted this on day 112, but I didn't risk taking the 112 hero, because I wasn't sure if the opponent's hero was there, and I also got a good hero myself. In general, it was okay. I already had about 200 skeletons, 2 horse nests, and 3 hives scouted. If I had gotten a slow hero in my own game, I think I would have emerged on day 1 and put up some kind of fight. But I didn't get a slow hero, and my plan was to emerge on day 122 after maximizing my army. However, on day 121, a red Shaktar appeared, and that was without any artifacts. Later, I found a Knight of the White Rose in the depths of the respawn point, but there were no exits to the center via the unpaved road (when they were so needed). Thanks for the game!

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