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Modifying templates for HotA.

#16
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Template 8mm6a with predefined roads.

A version where roads exist in all connections (except for dead-end areas without cities: 17, 18, 23, 24):


A version with a mandatory ring of roads around the central zones 19-11-22-12, and mandatory roads in the blue and red passages leading to the central area: 1-19 and 6-22; the remaining roads are random:



Template 6lm10a with predefined roads.

Jubi-Juby version. All roads to zone 23 are prohibited, as are roads through unprotected passages 21-22 and 24-25, and roads in passages 9-21, 10-22, 13-24, 14-25, as well as roads to super-areas (17, 18, 19, 20). Roads must be present in all other passages.

Due to the fact that the road network is rigidly fixed, an increased number of situations with long roads has been observed. However, the question of how much this affects generation still requires testing.

A version with mandatory chains of roads 9-1-21-3 and 14-6-25-4, the remaining roads are random: