In theory, in the quantomas environment, he intentionally disabled the execution of 3.1 scripts because they caused the very long turn times for players.
Which specific scripts affecting the turn time are we talking about? Can this be identified?
Added 7 minutes later
And now we can think about how to live with this. As an option, I can restore everything that was removed, but leave the modified numerical parameters. And the numerical parameters will increase the depth of the AI's thoughtfulness.
It seems like this is the optimal and constructive solution to the problem. Did I understand correctly that in the end we will get 3.1 + EE (smart AI, but normal turn speed)?