The generator doesn't work with NCF, primarily, and not with EE. The byte shift responsible for the number of creature slots prevents it from placing creatures on the map. RTMG was developed specifically to bypass this.
Yes, that's right. I remember something like that. It's in your build, though. And do you think it's possible to use RTMG to solve the problem with maps for 5.5? And what needs to be tweaked in it then?
Added 8 minutes ago
Glistagon, could you formulate your idea more precisely? In general, I understand the meaning - there is a good idea, but I can't quite grasp it, specifically:
Am I understanding you correctly: you mean the standard Tribes of the East 3.1 + NCF 0.85?
Further, you write:
Could you explain this point in more detail?
Based on the information above, it seems like it's a no-go. Thank you for responding.
Added 3 hours 13 minutes ago
In the end, I studied the executables of 3.0, 3.1, and 5.5. Here's what I found out.
Apparently, it only needs some xdb files from the pak archives, because the version information in the exe file is "3.0.1", not "3.1.1", and um.dll, which was added in 3.1, is not used either. So, the original functional capabilities of the game remain at the level of 3.0.
This is very unlikely. The difference between 5.5 and 3.1 is very small. Literally, 3 functions have been removed, and some conditions have been reduced. The differences are minimal. But between 3.0 and 3.1, there are huge differences. A difference of 500 functions. Which is logical, considering that the patch introduces many changes. So, the question is, where does the signature and disabled dll come from? And also, why are the 3.1 scripts not included? But the basis in 5.5 is definitely from 3.1.
And for those who are interested, here's what I found out:
1) The AI by quantomas is not that many changes in the code. Mainly, it's about 10 deletions of conditions and function calls. And less than 10 changes in numerical values. However, the number of changes does not diminish the tremendous work done by quantomas. And it's very difficult to imagine that these changes actually make the AI smarter.
2) For 5.5, the artifact stack has been increased from 97 to 127.
3) For 5.5, the hero class stack has been increased from 9 to 74.
4) For 5.5, the player color scheme stack has been increased from 9 to 74 (apparently, they messed up with the previous point :D)
And now we can think about how to live with this. As an option, I can restore everything that was removed, but leave the changed numerical parameters. In theory, quantomas intentionally disabled the call of 3.1 scripts because they caused the long player turn time. And the numerical parameters increase the depth of the AI's thoughtfulness. However, there is a possibility that there are conditions needed for 5.5. In general, I'm waiting for your opinion, gentlemen