Skip to content

The most difficult alternative

User Avatar
#142
Auto-translated
lemix1993
For me, the most difficult choice is between Djinns and Nagas.
Djinns are definitely stronger, but they are more difficult to build and are more late-game units.
Nagas are cheap and tempo-based; if the map is small, I take them, and you can start fighting very actively right away.
Here, it's more the opposite; if the map is small, it's better to build Djinns, splitting them into 1+1+..., making it easy to clear the map. In the final, a few Djinns decide battles with magic, while a few Nagas look weak.
lemix1993
But there's one choice I still haven't decided on: Nomad/Harpy. I have an explanation for building all the other units (opponent, map size, resources, units in the area), but not for these.
Here, it's usually always Harpies. You build a tank, use Harpies to boost it, and quickly move to the opponent.
dnaop-wr
But here's what I've noticed. With similar stats, Tigers and Nomads (Tigers are even a little weaker) die too quickly in battle.
Yes, yes, yes!!! There is such a feeling. But Tigers have 35 health and 19 defense, while Nomads have 45 health and 13 defense. Multiplying, we get a defense of 665 for the Tiger and 585 for the Nomad. Here's the explanation. Tigers are 14% tougher than Nomads. Calculating damage-attack in the same way. We get that the Tiger's attack is +10% compared to the Nomad. Tigers are much better in terms of their stats. I'm more surprised why this pair has almost the same XP for killing them (53 and 52)!
Heroes of might and magic 4 on-line World Championships