I would like to know the opinion of the forum participants regarding the further development of the mod - our team wants to understand where exactly we should move? In what direction should we develop?
It's great that you're interested!
For starters, my dream is to combine EWA with MMH5.5. This is, in essence, not only about tactics but also about points 4 (in 5.5, there's a good selection of heroes), 5 (lots of different faction dwellings make the game exciting), 7 (many new artifacts and sets, new backpack artifacts). As well as many other features like several hero classes, governors, castle rebuilding, etc.
And if we break it down into points.
1) It's cool when there's a variety in terms of new textures for original content, but I would focus on new content. I think EWA already brings a lot of good things to the visuals.
2) I liked both the original and what EWA changes, and I'm happy with it. Perhaps you could add music from New Heroes to the original and what's in EWA, and keep the best/most compatible.
3) Balance is a complex issue. I'm more worried about the balance of NCF creatures. I know that work is already being done on this, but there's a huge amount to do. The mods presented also have interesting things, but if they are included in the build, it should be as an option in the launcher (for example, creatures that cost more resources).
4) You can expand with heroes from 5.5, NHF, and FullAshan. Ideally, select the most harmonious in terms of execution in relation to the original game and balanced ones, but adding mods in pieces is probably not right for their authors. In any case, I think that if the choice is too large, it's a minus.
5) I haven't played NTBF, but what's in the description is very interesting. Again, as I wrote above, there are also many great buildings in 5.5. I especially like the idea of a hut with random quests from there.
6) In terms of NCF, I think only balance and filtering are needed. It would be cool to pull creatures from the seventh game. Also, I saw that they were pulling creatures from Heroes Online (I don't know if they are already in NCF).
7) 5.5
8) This would be just great. But I know that it's very difficult. And so far, no one has succeeded. Although, perhaps with the help of a map generator. In any case, this is super cool.
9) Probably not worth it.
10) Again, what I wrote about 5.5. But I also highly appreciate Nargott's work, but interesting intersections can be found here. For example, in WGE, Nargott used a reduction in speeds to balance movement and make it more interesting, but as I understand it, he reduced speeds because he couldn't increase the size of the arena. And in 5.5, the arenas are enlarged (the sizes of the siege arenas are taken), but only in battles for buildings. Effective defense in WGE would definitely be desirable in EWA. From my own ideas: a flank attack (like in the 7th game) and arenas with more objects to make maneuvering more interesting.
11) There are already enough of them + people are working on it. As an option, port campaigns from the 6th part. The plot is not as sad as in the 7th, but the game itself... Well, and if it is possible to add a race, then you can make a campaign for it, integrating it into the plot of the original game.
12) Incomplete castles;
Related races: the idea arose after I saw the city rebuilding in 5.5. The essence is that there is an alliance as a common race and there are sub-races: for example, a classic (griffin empire), barbarian, renegade humans, etc. The heroes are common, and the creatures are collected separately for each sub-race. You start with the classic alliance, and then you can rebuild the city into a city of a related race. In this case, you don't need to go into the HEX code, because there is no ID of the new race. This would allow many NCF creatures to be added. And there would be many interesting combinations: Conflux as an academy, Faceless Ones as Dark Elves, Sanctuary as High Elves, etc.
And in the end, I'll say that I would be glad if they took me into the team of this wonderful mod. I used to make small mods for the 5th game. And I have a good knowledge of languages, including Lua. I want to help, especially with new races