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In dozens of pages of pointless discussions, I haven't heard a single valid argument as to why this attribute cannot be added as a checkbox for Tournament games (this change does not affect those who like to play casually).
1. Introducing optional gameplay through "checkboxes" is highly undesirable. However, introducing optionality through template editing is acceptable.
2. Even if an optional element is introduced, it must be implemented qualitatively, integrated into the game mechanics and interface, and used by the AI. A feature that would look like a "crutch for online players" (which is exactly how the introduction of the WT or HW_Rulez restructuring would look), is unacceptable even as an option.
These points are not related to the target audience; they are simply details of the project concept. They are a given and do not require argumentation.
Nevertheless, the fact that restructuring is necessary for online play is, at least for me, obvious.
There may be other ways to implement the restructuring that solve the problem and meet all the requirements for the quality of implementation. Personally, I have already found such options, but so far they appeal to an insufficient part of the team to be able to talk about implementing the restructuring in the near future.
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Regarding 6lm10a, to make the conversation more specific, here are some options for modifying the paths that can be tested:
The Jubi-Juby option (plus, based on further comments, mandatory paths have been added to passages 9-10 and 13-14):
A more minimalist option, only the path chains 9-1-21-3 and 14-6-25-4 are made mandatory:
An interesting point about 6lm10a is that it has a passage from zone 13 to zone 13. Because of this, two identical teleports are generated in zone 13 (which teleport to each other within the zone).