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Ideas and suggestions.

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#295
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The biggest question is, for whom were these changes voiced (especially regarding the increased cost of control spells)? According to Vik, the target audience is people who play for fun in single-player mode while having a beer.

The most necessary change for tournament games is a rebalancing of the game mechanics. Strong players have been saying this endlessly. For this reason, some top players don't play HotA.
After dozens of pages of useless discussions, I haven't heard a single valid argument as to why this attribute can't be added with a checkbox for tournament games (this change doesn't affect casual players in any way).

Based on my experience of 15+ games, I've concluded that HotA in its current form can only be played on L-sized maps. On XL+U maps, the variance increases sharply due to the inability to obtain powerful artifacts/resources. Scrolls and shrines of level 4 don't guarantee their appearance in certain zones, and the game turns into a boring run around.

Regarding the Moon faction, I like the change to the special ability damage multiplier to 50%.

I also fully support Juby's suggestion to reduce the number of paths on the 6LM10A map. On SOD, this is currently the best XL+U map; on HotA, it definitely needs to be fixed, because in its current form, it's just a mess of running around.

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