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I bought a blue Castle for 2200. I built 3 external dwellings of archers, 4 hives, and 2 kennels (3+3). Kirr, who escaped from prison at level 10, has expertise in archery, logistics, tent, and estate; later, he gained the skills that were needed: tactics, earth magic, armor, and offense. In the Castle, angels are stationed in the fort due to the presence of marksmen's external dwellings, so I decided to rebuild them. The miner was leveling up well, gaining skills in archery, earth magic, armor, and logistics, but there was no slow effect anywhere near the unique units and beavers on ГО. I took two Dragon Utopia houses; they gave me a cap and something for stats. I recruited 2 bibliothecars with Kirr and 1 shakti. I went to the center with 126 archers; the tavern already had stat bonuses, and the center was swampy. I settled into the central Castle. On the next turn, I acquired a Dragon Utopia house with +10 shield, a couple of hives, and exchanged 5 archers for 20+ ducks; the tavern owner paid off. On the following turn, I reached the village tavern where Tazar was without mana) and dealt -6 chaos hydras to him before getting a payoff. Overall, we ran around, traded, and I leveled up Brissa, which made it easier to catch things because she now has air vision. Thank you for the interesting game!
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