Auto-translated
For example, I am very surprised by the modern tactic called "divorce," where the computer cannot correctly calculate priorities and choose a unit attack tactic, dividing its attacking stacks, which chase after a single decoy throughout the battle, paying absolutely no attention to ranged units.
However, if the AI's intelligence is brought to the level of chess, it would certainly improve it as an opponent. But firstly, this is a very complex and expensive process. Secondly, playing chess against a computer is boring.