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They should have looked at how movement speeds are implemented in Heroes 1-4; there's a great variety, and infantry doesn't cover the entire map in a single turn. They didn't even need to invent anything new.
But where can you move across the entire map in a single turn, considering that the battlefields vary in size? Sometimes, there are as many as 20 cells between the starting positions of the opponents.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ. Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]