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#2295
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function necro1(hero) if hero=="Berein" then Trigger(REGION_ENTER_AND_STOP_TRIGGER, "castle_gates", nil); SetObjectiveVisible( "obj2", true, PLAYER_1 ); SetObjectiveState ("obj2", OBJECTIVE_ACTIVE); DeployReserveHero("Nur", 149, 12, 0); ChangeHeroStat("Nur", STAT_EXPERIENCE, 14700 * enemy_coef); end; end; function necro_defeated (killed, killer) if killed=="Nur" and killer=="Berein" then SetObjectiveState ("obj2", OBJECTIVE_COMPLETED); SetObjectOwner("castle", PLAYER_1); AddObjectCreatures("castle", CREATURE_183, 3 * coef); AddObjectCreatures("castle", CREATURE_298, 50 * coef); AddObjectCreatures("castle", CREATURE_skeleton_warrior, 100 * coef); AddObjectCreatures("castle", 63, 8 * coef); DeployReserveHero("Gottai", 125, 8, 0); EnableHeroAI("Gottai", true); SetAIHeroAttractor("castle", "Gottai", 2); ChangeHeroStat("Gottai", STAT_EXPERIENCE, 25000 * enemy_coef); end; if killed=="Gottai" and killer=="berein" then DeployReserveHero("Gles", 20, 100, 0); EnableHeroAI("Gles", false); ChangeHeroStat("Gles", STAT_EXPERIENCE, 30000 * enemy_coef); LevelUpHero("berein"); end; if killed=="Gles" and killer=="Berein" then DeployReserveHero("Muscip", 84, 44, 0); EnableHeroAI("Muscip", true); ChangeHeroStat("Muscip", STAT_EXPERIENCE, 75000 * enemy_coef); LevelUpHero("berein"); end; end; Why isn't this script working? When I enter the region, I should receive a quest to kill a mage, and the mage himself should appear! But nothing happens. What should I do?

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