The rules in Heroes should protect against excessive imbalance in a game that wasn't originally designed for Multiplayer. Instead of giving an easy win where there isn't one.
I defeated 2 Dragon Utopias and had a larger army than them, and received stats like "Magic Ban" against Ogre players. If they hadn't given me anything worthwhile, I would have surrendered myself. Also, I lost two Tournament games after moving to another zone, which resulted in penalties.